Berath intervenes by sending the Watcher back to their body, as long as he or she agrees to follow Eothas and uncover his motives. What remains of the Watcher's soul arrives in The Beyond. Part of the Watcher's soul is absorbed by Eothas. ![]() The event effectively destroys Caed Nua and kills over 300 people, nearly including the Watcher. This article or text contains significant spoilers relating to the story of Pillars of Eternity II: Deadfireĥ years later, Eothas summoned the strength to embody the statue of Maros Nua, located directly below Caed Nua. Their visions finally put to rest and the hollowborn crisis ended, the Watcher retired to their stronghold of Caed Nua, built atop a massive statue of pure adra, where they ruled in relative peace and prosperity. The Watcher then resolved the Hollowborn crisis after interacting with the machine Thaos had used to divert souls he intended to empower Woedica with. The revelation and confrontation ends the maddening visions. The Watcher also learns that in a past life they had been a brutal inquisitor that aided Thaos, even after learning the true origin of the gods. In doing so, they learn the great secret that Thaos had protected: that the ancient empire of Engwith had transformed themselves into the gods. After communing with the gods at Teir Evron and gaining divine assistance, the Watcher confronts and defeats Thaos. During a hearing to decide the fate of the practice of animacy, Thaos kills the duc, causing chaos to erupt in the city. The Watcher has visions that tie them to Thaos in a past life. After investigating the group with the aid of a local cipher ( Lady Webb), the Watcher learns that a man named Thaos ix Arkannon had led the ritual that awakened their soul. Prior to his death, Maerwald gave the Watcher a lead to seek a group known as the Leaden Key in the city of Defiance Bay. The Watcher then becomes the owner of Caed Nua. In his confusion he attacks the Watcher, who is forced to kill him. Unfortunately, Maerwald also has an awakened soul, and the visions of his past life have driven him crazy. The animancer directs them to Maerwald, a watcher at Caed Nua. After communing with a dead animancer ( Caldara de Berranzi) the player learns that they are a Watcher (and becomes known as "the Watcher"). The player sought help in the nearby village of Gilded Vale where two notable companions are introduced: Aloth Corfiser and Edér Teylecg. The ritual also awakens their soul, giving them horrible visions, waking nightmares of a past life that threaten their sanity. After passing through some Engwithan ruins, they stumble across a secret ritual that inadvertently transformed them into a Watcher, one who can see and speak with souls. After the ambush, a bîaŵac stormed through the area, causing the player to flee. The local lord, Raedric VII, offered new settlers land in an effort to boost the population.ĭuring the journey through The Dyrwood, the player's caravan is ambushed by a group of Glanfathan. The country was suffering from a plague of Hollowborn, infants born without souls, that many believed was punishment for killing the god. Prior to the beginning of Pillars of Eternity, the player travelled from their home to the Dyrwood, a nation that 15 years prior had experienced the Saint's War, resulting in the destruction of the god Eothas. This article or text contains significant spoilers relating to the story of Pillars of Eternity There are, however, some details that will be constant across all playthroughs like regardless of the player's choices the watcher will be a foreigner who came to Dyrwood for reasons of their own. Similarly, the details of the Watcher's life during the time period of the games are determined by player choices, and no two players will have exactly the same experiences. ![]() The early details of the Watcher's life, including their background and culture are determined by the player, and as such, this wiki is not able to give a reasonable account of this part of their life. In Pillars of Eternity II: Deadfire the Watcher also has access to specific skill training provided by certain characters. For a list of these extra talents, see the Talent page. These are often given out as quest rewards depending on the quest's outcome. The Watcher also has access to some bonus talents not available to any other character or companion. Chorus of the Lost or Sympathy for the Lost or No Pity for the Lost. ![]() The Watcher has several abilities that are not available to other party members. However, companions will interject when it makes sense for them to do so (as seen in Infinity Engine games). The Watcher is distinct from other playable party members in that they must always be a member of the party, and they are always the primary party speaker in conversations and skill and attribute checks outside of scripted interactions.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |