If you worked your way to a Panther (light "carrier" frigate) with fighters (M3), and you did that in the pure vanilla game, then you have more patience than I do, my friend! □ Creating a fleet, without plugins, would require an unbearable amount of micromanagement (for my tastes). Then carrier and fleet combat would be more accessable. If the AI and UI fits more the different gameplay. With M7m boarding ships I was pushed to do some complex building for missile loop fabs because. So the boarding feature is so totaly my thing the reason I keep playing X3 So what did I do in X3 wel mostly cappic fighters collect them as stamps □ The mod community fills in some of those holesĪnd X-rebirth will tackle this problem by a complete UI overhaul and new type of core gamplay mechanics. It needs more a complete spaceship RTS gameplay worked out. And if the need a M3 heavy with the biggest shields so the can survive with dodoĬapital ship gameplay single ship doable but limited.Ĭarrier gameplay incomplete gameplay and UI a micromanagment hog.įly around in a Phanter m7 as light carrier as base for my player ships M3. Wich means if that didn't kill your gameplay but seek the gameplay type that are doable without extreem micromanaging or overseable that is how X3 would be played.ĭog fighting single ship combat fighter class. Mictomanaging yout fleets mid battle like a collective hive mind isn't doable.Ī unneccecery steep learning curve where there are wall to avoid. If the situation is peace full you can wast a lot of time in the UI. Then the next thing the AI is so limited you must spit trough these multi layer menu to mico manage our Empire. Learning curve is something unavoidBle with a game with lot of depth and many different gameplay options.īut the interfaces don,t support it they are hogs of multy layer menu and most of all incomplete.
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